Topics, resources and activities are chosen to reflect the context of our school and the relevance of technology that is always changing.
Depth of knowledge and skills are emphasised on pupils evaluating , justifying and independently selecting programs throughout computing.
Lessons are taught through meaningful practicial activities and collaborative tasks which connects to real life problems.
Relevant and authentic learning expriences that promotes culturally relevant tasks which ensures an inclusive and challenging environment.
Prior learning is referred to consistently to enable pupils to build upon existing knowledge and skills and make new schemas in order to secure it in their long term memory.
Our computing aim is to provide a high-quality computing education that equips children to use computational thinking to enable them to participate effectively in this ever changing digital world. We aim to ensure that all of our children become digitally literate and able to make informed choices in a digital world. The use of technology is now essential in many aspects of life and children need to be equipped with the skills to embrace emerging technology and to use it efficiently.
Children can recognise a range of technology at home and in school. They can explore, select and use technology for a particular purpose. Communiction and language is developed by giving precise instructions to program each other to complete a task. Children will use a range of input devices to help develop fine motor skills which can be applied to exploring media and producing various outputs.
Desktop publishing software
E-safety is taught in each half term
Computer systems and networks
What technology is around us?
How does technology help us?
What is information technology?
What are the benefits of connecting devices in a network?
What is the internet made of?
How do networks work?
How can we communicate online?
How is a mouse and keyboard used?
What makes a good digital writer?
What makes a good photograph?
What are the benefits of using a desktop publishing software?
What is the purpose of podcasts and how are they created?
How are spreadsheets used to solve problems?
How can you use a spreadsheet to plan an event?
What are instructions?
What is an algorithm?
Why is logical reasoning useful in programming?
How are physical systems simulated?
When is selection, variables and repetition used in a program?
How are complex commands combined to create an algorithm for a program?
How can a robotic ball navigate accurately?
What tools are used to create digital art?
What makes a good e-book?
How is music composed?
How does the internet allow us to communicate?
What software will you combine to present information to engage the audience?
What features are needed to make an effective video?
Why are blogs used as an online platform?
Why are events sequenced?
How is information presented?
What is the purpose of a binary tree?
Why are graphs useful when interpreting data?
What is the purpose of spreadsheets?
Why are concept maps useful?
How is a movie created to impact on the audience?
How are digital devices used?
How are algorithms sequenced to program an object on screen?
How is an animation programmed?
How can you program a multi-page animation?
What algorithm is used to program a quiz?
What do you need to create a multi-layer maze game?
What is needed to make an interactive 3D game?
Children will be learning the following skills and knowledge in their Computing lessons.
Skills and knowledge progression
concerns about content or contact online
about themselves should be kept private.
while using digital technology.
instructions to a digital device correcting
what they think a program will do.
include laptop computers, tablets, smartphones, digital cameras,
video cameras and audio recorders.